Перегонова відеогра: відмінності між версіями

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У 1993 році Namco завдали удару у відповідь з'' [[Ridge Racer (гра)|Ridge Racer]]'', тим самим почавши [[Полігональна сітка|полігональну]] війну гоночних ігор. У цьому ж році Sega випустила'' [[Daytona USA (гра)|Daytona USA]]'', одну з перших відеоігор, що включала [[Texture filtering|фільтрацію]], [[Texture mapping|текстурованих]] полігонів, даючи саму деталізовану графіку, досі небачену у відеоіграх.<ref>[http://uk.retro.ign.com/articles/974/974695p8.html IGN Presents the History of SEGA: Reap What You Sow], [[IGN]]</ref> Через рік [[Electronic Arts]] випустила'' [[The Need for Speed]]'', яка пізніше породила найуспішнішу в світі серію гоночних ігор і одну з десяти найбільш успішних відеоігрових серій. У цьому ж році [[Midway Games|Midway]] представили'' [[Crusin 'USA]]''. У 1995 році була випущена'' [[Sega Rally Championship]]'', яка представляла гравцям [[Rallying|ралійні]] гонки і включала [[кооперативну гру]] разом із звичайним змагальним мультиплеером
.<ref>{{cite web|title=Top 25 Racing Games... Ever! Part 2|work=[[Retro Gamer]]|pages=5–6|date=21 September 2009|url=http://www.nowgamer.com/features/424/top-25-racing-games-ever-part-2?o=4#listing|accessdate=2011-03-17| deadurl=yes}}</ref> ''Sega Rally'' була також першою грою, що включала водіння на різних поверхнях (включаючи [[асфальт]], [[гравій]] і [[бруд]]) з різними властивостями тертя, відповідно змінюючи поведінку машини, роблячи гру важливою віхою жанру. <ref> {{citation | title = [[Guinness World Records Gamer's Edition, 2009]] | page = 103 | isbn = 978-1-904994-45-9}} </ ref> У 1996 році [[Konami]] представили'' [[GTI Club]]'', яка дозволяла вільно їздити в ігровому світі. Atari не приєднуватися до 3D манії до 1997 року, коли була випущена'' [[San Francisco Rush]]''.
 
In 1997, ''[[Gran Turismo (video game)|Gran Turismo]]'' was released for the [[PlayStation]], after being in production for five years since 1992.<ref>[http://venturebeat.com/2010/01/14/gran-turismos-creator-takes-a-fifth-stab-at-a-perfect-racing-game/ Gran Turismo’s creator takes a fifth stab at a perfect racing game &#124; VentureBeat]</ref> It was considered the most realistic racing simulation game in its time,<ref name=GameSpot/> combined with playability, enabling players of all skill levels to play. It offered a wealth of meticulous tuning options and introduced an [[Nonlinear gameplay|open-ended]] [[Be-a-pro mode|career mode]] where players had to undertake [[driving test]]s to acquire [[Driver's license|driving licenses]], earn their way into races and choose their own career path.<ref name=GameSpot>[http://www.gamespot.com/features/6148640/index.html The Greatest Games of All Time: ''Gran Turismo''], [[GameSpot]]</ref> The [[Gran Turismo (series)|''Gran Turismo'' series]] has since become the second-most successful racing game franchise of all time, selling over 61.41 million units worldwide.<ref>{{cite web|url=http://www.gtplanet.net/5-5-million-copies-of-gt5-sold-series-tops-60-million/|title=http://www.gtplanet.net/5-5-million-copies-of-gt5-sold-series-tops-60-million/|accessdate=2010-12-10|date=2010-12-10|publisher=Sony Computer Entertainment|archiveurl=http://www.webcitation.org/6CPTRa05t|archivedate=2012-11-24}}</ref>
 
By 1997, the typical PC was capable of matching an arcade machine in terms of graphical quality, mainly due to the introduction of first generation 3D accelerators such as 3DFX Voodoo. The faster CPUs were capable of simulating increasingly realistic physics, car control, and graphics. [[Colin McRae Rally]] was introduced in 1998 to the PC world, and was a successful semi-simulation of the world of rally driving, previously only available in the less serious ''Sega Rally Championship''. ''[[Motorhead (video game)|Motorhead]]'', a PC game, was later adapted back to arcade.
 
1999 marked a change of games into more «free form» worlds. [[Midtown Madness]] for the PC allows the player to explore a simplified version of the city of Chicago using a variety of vehicles and any path that they desire. In the arcade world, Sega introduced ''[[Crazy Taxi]]'', a [[Open world|sandbox]] racing game where you are a taxi driver that needed to get the client to the destination in the shortest amount of time.<ref>{{cite web|title=Top 25 Racing Games... Ever! Part 1|work=[[Retro Gamer]]|date=16 September 2009|url=http://www.nowgamer.com/features/423/top-25-racing-games-ever-part-1?o=1|accessdate=2011-03-17| deadurl=yes}} {{Dead link|date=April 2012|bot=H3llBot}}</ref> A similar game also from Sega is ''Emergency Ambulance Driver'', with almost the same gameplay (pick up patient, drop off at hospital, as fast as possible). Games are becoming more and more realistic visually. Some arcade games are now featuring 3 screens to provide a surround view.
 
=== 2000- ні ===
In 2000, Angel Studios (now Rockstar San Diego) introduced the first free-roaming, or the former «free form», racing game on video game consoles and handheld game consoles with [[Midnight Club: Street Racing]] which released on the [[PlayStation 2]] and [[Game Boy Advance]]. The game allowed the player to drive anywhere around virtual recreations of London and New York. Instead of using enclosed tracks for races, the game uses various checkpoints on the free roam map as the pathway of the race, giving the player the option to take various shortcuts or any other route to the checkpoints of the race.
 
In 2003, Rockstar San Diego’s [[Midnight Club II]] was the first racing game to feature both playable cars and playable motorcycles.
 
There is a wide gamut of driving games ranging from simple action-arcade racers like [[Mario Kart: Double Dash!!]] (for [[Nintendo GameCube]]) and Nick Toon Racers to ultra-realistic simulators like [[Grand Prix Legends]], [[iRacing]], [[Virtual Grand Prix 3]], [[Live for Speed]], [[NetKar Pro]], [[rFactor]] and [[X Motor Racing]] — and everything in between.
 
== Примітки ==